This article describes the scoring system in Tone Sphere and other mechanic related to scoring.
Timing[]
Point are given depending on how accurate and precise your timing is when hitting notes. There are names given to different levels of judgement for the timing:
Judgement | Score | Combo Name | Description |
---|---|---|---|
Perfect | 405 / 19 (Hold Notes while holding) | All Perfect | Hitting/Swiping the note within a strict time window.
Note: Score while holding hold notes increase by tick, not by combo. Example: First hold note in Linear Accelerator (EX) |
Great | 329 | Full Combo | Hitting/Swiping the note within a less strict time window. |
Way Off | 46 | No Miss | Hitting/Swiping the note a bit too late.
Note: Hitting a note too soon won't give you a Way Off. |
Miss | 0 | Cleared/Failed | Not hitting/swiping the note. |
The score of all notes also changed depend on the combo the player is having. Player will get 2x/3x/4x more point with 6/9/12+ combo. Upon miss, the combo bonus reset.
Stars[]
Stars are only increasing and you wouldn't lose one even if you are doing badly.
Depending on difficulty, let perfect be two points and great be 0.33 points, the clear border = total notes. You can also get an extra 6th Stars if your point (PF=2,GRT=0.33) = 97.5% Max Point